Green Hag SRD 5.2

Green Hag

Medium Fey Neutral Evil
Basic Stats
AC: 17
Initiative: +1 (+11)
Hit Points: 82 (11d8 + 33)
Speed: 30 ft., Swim 30 ft.
CR: 3 (XP 700; PB +2)
Ability Scores
STR DEX CON INT WIS CHA
18
+4
12
+1
16
+3
13
+1
14
+2
14
+2
Save: +4 Save: +1 Save: +3 Save: +1 Save: +2 Save: +2
Additional Stats
Skills:
Perception +4 Stealth +3 Deception +4 Arcana +5
Senses:
Darkvision 60 ft.; Passive Perception 14
Languages:
Common, Elvish, Sylvan

Traits

Amphibious The hag can breathe air and water.
Coven Magic While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell's normal casting time, and using Intelligence as the spellcasting ability (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast that spell again.
Mimicry The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.

Actions

Multiattack The hag makes two Claw attacks.
Claw Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 3 (1d6) Poison damage.
Spellcasting The hag casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):
At Will: Dancing Lights, Disguise Self (24-hour duration), Invisibility (self only, and the hag leaves no tracks while Invisible), Minor Illusion, Ray of Sickness (level 3 version)
Tags & Categories
Tags:
Green Hag
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode