Guards SRD 5.2

Guard Captain

Medium/Small Humanoid Neutral
Basic Stats
AC: 18
Initiative: +4 (+14)
Hit Points: 75 (10d8 + 30)
Speed: 30 ft.
CR: 4 (XP 1,100; PB +2)
Ability Scores
STR DEX CON INT WIS CHA
18
+4
14
+2
16
+3
12
+1
14
+2
13
+1
Save: +4 Save: +2 Save: +3 Save: +1 Save: +2 Save: +1
Additional Stats
Skills:
Athletics +6 Perception +4
Senses:
Passive Perception 14
Languages:
Common

Traits

No special abilities found.

Actions

Multiattack The guard makes two attacks, using Javelin or Longsword in any combination.
Javelin Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 14 (3d6 + 4) Piercing damage.
Longsword Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Slashing damage.
Tags & Categories
Tags:
Guards
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode