Horned Devil SRD 5.2

Horned Devil

Large Fiend Lawful Evil
Basic Stats
AC: 18
Initiative: +7 (+17)
Hit Points: 199 (19d10 + 95)
Speed: 30 ft., Fly 60 ft.
CR: 11 (XP 7,200; PB +4)
Ability Scores
STR DEX CON INT WIS CHA
22
+6
17
+3
21
+5
12
+1
16
+3
18
+4
Save: +10 Save: +7 Save: +5 Save: +1 Save: +7 Save: +8
Additional Stats
Senses:
Darkvision 150 ft. (unimpeded by magical Darkness); Passive Perception 13
Languages:
Infernal; telepathy 120 ft.
Resistances:
Cold
Immunities:
Fire, Poison
Condition Immunities:
Poisoned

Traits

Diabolical Restoration If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells. Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack The devil makes three attacks, using Searing Fork or Hurl Flame in any combination. It can replace one attack with a use of Infernal Tail.
Searing Fork Melee Attack Roll: +10, reach 10 ft. Hit: 15 (2d8 + 6) Piercing damage plus 9 (2d8) Fire damage.
Hurl Flame Ranged Attack Roll: +8, range 150 ft. Hit: 26 (5d8 + 4) Fire damage. If the target is a flammable object that isn't being worn or carried, it starts burning.
Infernal Tail Dexterity Saving Throw: DC 17, one creature the devil can see within 10 feet.
Tags & Categories
Tags:
Devil Horned Devil
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode