Ice Devil SRD 5.2

Ice Devil

Large Fiend Lawful Evil
Basic Stats
AC: 18
Initiative: +7 (+17)
Hit Points: 228 (24d10 + 96)
Speed: 40 ft.
CR: 14 (XP 11,500; PB +5)
Ability Scores
STR DEX CON INT WIS CHA
21
+5
14
+2
18
+4
18
+4
15
+2
18
+4
Save: +5 Save: +7 Save: +9 Save: +4 Save: +7 Save: +9
Additional Stats
Skills:
Insight +7 Persuasion +9 Perception +7
Senses:
Blindsight 120 ft.; Passive Perception 17
Languages:
Infernal; telepathy 120 ft.
Immunities:
Cold, Fire, Poison
Condition Immunities:
Poisoned

Traits

Diabolical Restoration If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack The devil makes three Ice Spear attacks. It can replace one attack with a Tail attack.
Ice Spear Melee or Ranged Attack Roll: +10, reach 5 ft. or range 30/120 ft. Hit: 14 (2d8 + 5) Piercing damage plus 10 (3d6) Cold damage. Until the end of its next turn, the target can't take a Bonus Action or Reaction, its Speed Walk decreases by 10 feet, and it can move or take one action on its turn, not both. Hit or Miss: The spear magically returns to the devil's hand immediately after a ranged attack.
Tail Melee Attack Roll: +10, reach 10 ft. Hit: 15 (3d6 + 5) Bludgeoning damage plus 18 (4d8) Cold damage.
Ice Wall (Recharge 6) The devil casts Wall of Ice (level 8 version), requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17).
Tags & Categories
Tags:
Ice Devil Devil
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode