Imp SRD 5.2

Imp

Tiny Fiend Lawful Evil
Basic Stats
AC: 13
Initiative: +3 (+13)
Hit Points: 21 (6d4 + 6)
Speed: 20 ft., Fly 40 ft.
CR: 1 (XP 200; PB +2)
Ability Scores
STR DEX CON INT WIS CHA
6
-2
17
+3
13
+1
11
+0
12
+1
14
+2
Save: -2 Save: +3 Save: +1 Save: +0 Save: +1 Save: +2
Additional Stats
Skills:
Stealth +5 Insight +3 Deception +4
Senses:
Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 11
Languages:
Common, Infernal
Resistances:
Cold
Immunities:
Fire, Poison
Condition Immunities:
Poisoned

Traits

Magic Resistance The imp has Advantage on saving throws against spells and other magical effects.

Actions

Sting Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.
Invisibility The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
Shape-Shift The imp shape-shifts to resemble a rat (Speed Walk 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.
Tags & Categories
Tags:
Devil Imp
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode