Mephits SRD 5.2

Ice Mephit

Small Elemental Neutral Evil
Basic Stats
AC: 11
Initiative: +1 (+11)
Hit Points: 21 (6d6)
Speed: 30 ft., Fly 30 ft.
CR: 1/2 (XP 100; PB +2)
Ability Scores
STR DEX CON INT WIS CHA
7
-2
13
+1
10
+0
9
-1
11
+0
12
+1
Save: -2 Save: +1 Save: +0 Save: -1 Save: +0 Save: +1
Additional Stats
Skills:
Perception +2 Stealth +3
Senses:
Darkvision 60 ft.; Passive Perception 12
Languages:
Primordial (Aquan, Auran)
Vulnerabilities:
Fire
Immunities:
Cold, Poison
Condition Immunities:
Exhaustion, Poisoned

Traits

Death Burst The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit.

Actions

Claw Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
Fog Cloud (1/Day) The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.
Frost Breath (Recharge 6) Constitution Saving Throw: DC 10, each creature in a 15-foot Cone.
Tags & Categories
Tags:
Mephits
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode