Mephits SRD 5.2

Steam Mephit

Small Elemental Neutral Evil
Basic Stats
AC: 10
Initiative: +0 (+10)
Hit Points: 17 (5d6)
Speed: 30 ft., Fly 30 ft.
CR: 1/4 (XP 50; PB +2)
Ability Scores
STR DEX CON INT WIS CHA
5
-3
11
+0
10
+0
11
+0
10
+0
12
+1
Save: -3 Save: +0 Save: +0 Save: +0 Save: +0 Save: +1
Additional Stats
Skills:
Stealth +2
Senses:
Darkvision 60 ft.; Passive Perception 10
Languages:
Primordial (Aquan, Ignan)
Immunities:
Fire, Poison
Condition Immunities:
Exhaustion, Poisoned

Traits

Blurred Form Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.
Death Burst The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit.

Actions

Claw Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.
Steam Breath (Recharge 6) Constitution Saving Throw: DC 10, each creature in a 15-foot Cone.
Tags & Categories
Tags:
Mephits
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode