Merrow SRD 5.2

Merrow

Large Monstrosity Chaotic Evil
Basic Stats
AC: 13
Initiative: +2 (+12)
Hit Points: 45 (6d10 + 12)
Speed: 10 ft., Swim 40 ft.
CR: 2 (XP 450; PB +2)
Ability Scores
STR DEX CON INT WIS CHA
18
+4
15
+2
15
+2
8
-1
10
+0
9
-1
Save: +4 Save: +2 Save: +2 Save: -1 Save: +0 Save: -1
Additional Stats
Senses:
Darkvision 60 ft.; Passive Perception 10
Languages:
Abyssal, Primordial (Aquan)

Traits

Amphibious The merrow can breathe air and water.

Actions

Multiattack The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.
Bite Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage, and the target has the Poisoned condition until the end of the merrow's next turn.
Claw Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.
Harpoon Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.
Tags & Categories
Tags:
Merrow
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode