Minotaur of Baphomet SRD 5.2

Minotaur of Baphomet

Large Monstrosity Chaotic Evil
Basic Stats
AC: 14
Initiative: +0 (+10)
Hit Points: 85 (10d10 + 30)
Speed: 40 ft.
CR: 3 (XP 700; PB +2)
Ability Scores
STR DEX CON INT WIS CHA
18
+4
11
+0
16
+3
6
-2
16
+3
9
-1
Save: +4 Save: +0 Save: +3 Save: -2 Save: +3 Save: -1
Additional Stats
Skills:
Perception +7 Survival +7
Senses:
Darkvision 60 ft.; Passive Perception 17
Languages:
Abyssal

Traits

No special abilities found.

Actions

Abyssal Glaive Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.
Gore (Recharge 5-6) Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.
Tags & Categories
Tags:
Minotaur of Baphomet
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode