Nalfeshnee SRD 5.2

Nalfeshnee

Large Fiend Chaotic Evil
Basic Stats
AC: 18
Initiative: +5 (+15)
Hit Points: 184 (16d10 + 96)
Speed: 20 ft., Fly 30 ft.
CR: 13 (XP 10,000; PB +5)
Ability Scores
STR DEX CON INT WIS CHA
21
+5
10
+0
22
+6
19
+4
12
+1
15
+2
Save: +5 Save: +0 Save: +11 Save: +9 Save: +6 Save: +7
Additional Stats
Senses:
Truesight 120 ft.; Passive Perception 11
Languages:
Abyssal; telepathy 120 ft.
Resistances:
Cold, Fire, Lightning
Immunities:
Poison
Condition Immunities:
Frightened, Poisoned

Traits

Demonic Restoration If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance The nalfeshnee has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack The nalfeshnee makes three Rend attacks.
Rend Melee Attack Roll: +10, reach 10 ft. Hit: 16 (2d10 + 5) Slashing damage plus 11 (2d10) Force damage.
Teleport The nalfeshnee teleports up to 120 feet to an unoccupied space it can see.

Bonus Actions

Horror Nimbus (Recharge 5-6) Wisdom Saving Throw: DC 15, each creature in a 15-foot Emanation originating from the nalfeshnee.

Reactions

Pursuit Trigger: Another creature the nalfeshnee can see ends its move within 120 feet of the nalfeshnee. Response: The nalfeshnee uses Teleport, but its destination space must be within 10 feet of the triggering creature.
Tags & Categories
Tags:
Demon Nalfeshnee
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode