Bandits SRD 5.2

Bandit Captain

Medium/Small Humanoid Neutral
Basic Stats
AC: 15
Initiative: +3 (+13)
Hit Points: 52 (8d8 + 16)
Speed: 30 ft.
CR: 2 (XP 450; PB +2)
Ability Scores
STR DEX CON INT WIS CHA
15
+2
16
+3
14
+2
14
+2
11
+0
14
+2
Save: +4 Save: +5 Save: +2 Save: +2 Save: +2 Save: +2
Additional Stats
Skills:
Athletics +4 Deception +4
Senses:
Passive Perception 10
Languages:
Common, Thieves' Cant

Traits

No special abilities found.

Actions

Multiattack The bandit makes two attacks, using Scimitar and Pistol in any combination.
Scimitar Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Pistol Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.

Reactions

Parry Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.
Tags & Categories
Tags:
Bandits
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode