Pirates SRD 5.2

Pirate Captain

Medium/Small Humanoid Neutral
Basic Stats
AC: 17
Initiative: +7 (+17)
Hit Points: 84 (13d8 + 26)
Speed: 30 ft.
CR: 6 (XP 2,300; PB +3)
Ability Scores
STR DEX CON INT WIS CHA
10
+0
18
+4
14
+2
10
+0
14
+2
17
+3
Save: +3 Save: +7 Save: +2 Save: +0 Save: +5 Save: +6
Additional Stats
Skills:
Acrobatics +7 Perception +5
Senses:
Passive Perception 15
Languages:
Common plus one other language

Traits

No special abilities found.

Actions

Multiattack The pirate makes three attacks, using Rapier or Pistol in any combination.
Rapier Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.
Pistol Ranged Attack Roll: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.

Bonus Actions

Captain's Charm Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet.

Reactions

Riposte Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.
Tags & Categories
Tags:
Pirates
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode