Barbed Devil SRD 5.2

Barbed Devil

Medium Fiend Lawful Evil
Basic Stats
AC: 15
Initiative: +3 (+13)
Hit Points: 110 (13d8 + 52)
Speed: 30 ft., Climb 30 ft.
CR: 5 (XP 1,800; PB +3)
Ability Scores
STR DEX CON INT WIS CHA
16
+3
17
+3
18
+4
12
+1
14
+2
14
+2
Save: +6 Save: +3 Save: +7 Save: +1 Save: +5 Save: +5
Additional Stats
Skills:
Insight +5 Perception +8 Deception +5
Senses:
Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 18
Languages:
Infernal; telepathy 120 ft.
Resistances:
Cold
Immunities:
Fire, Poison
Condition Immunities:
Poisoned

Traits

Barbed Hide At the start of each of its turns, the devil deals 5 (1d10) Piercing damage to any creature it is grappling or any creature grappling it.
Diabolical Restoration If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack The devil makes one Claws attack and one Tail attack, or it makes two Hurl Flame attacks.
Claws Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13) from both claws.
Tail Melee Attack Roll: +6, reach 10 ft. Hit: 14 (2d10 + 3) Slashing damage.
Hurl Flame Ranged Attack Roll: +5, range 150 ft. Hit: 17 (5d6) Fire damage. If the target is a flammable object that isn't being worn or carried, it starts burning.
Tags & Categories
Tags:
Devil Barbed Devil
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode