Priests SRD 5.2

Priest

Medium/Small Humanoid Neutral
Basic Stats
AC: 13
Initiative: +0 (+10)
Hit Points: 38 (7d8 + 7)
Speed: 30 ft.
CR: 2 (XP 450; PB +2)
Ability Scores
STR DEX CON INT WIS CHA
16
+3
10
+0
12
+1
13
+1
16
+3
13
+1
Save: +3 Save: +0 Save: +1 Save: +1 Save: +3 Save: +1
Additional Stats
Skills:
Medicine +7 Perception +5 Religion +5
Senses:
Passive Perception 15
Languages:
Common plus one other language

Traits

No special abilities found.

Actions

Multiattack The priest makes two attacks, using Mace or Radiant Flame in any combination.
Mace Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage.
Radiant Flame Ranged Attack Roll: +5, range 60 ft. Hit: 11 (2d10) Radiant damage.
Spellcasting The priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
At Will: Light, Thaumaturgy
1/Day: Spirit Guardians

Bonus Actions

Divine Aid (3/Day) The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
Tags & Categories
Tags:
Cleric Priests
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode