Quasit SRD 5.2

Quasit

Tiny Fiend Chaotic Evil
Basic Stats
AC: 13
Initiative: +3 (+13)
Hit Points: 25 (10d4)
Speed: 40 ft.
CR: 1 (XP 200; PB +2)
Ability Scores
STR DEX CON INT WIS CHA
5
-3
17
+3
10
+0
7
-2
10
+0
10
+0
Save: -3 Save: +3 Save: +0 Save: -2 Save: +0 Save: +0
Additional Stats
Skills:
Stealth +5
Senses:
Darkvision 120 ft.; Passive Perception 10
Languages:
Abyssal, Common
Resistances:
Cold, Fire, Lightning
Immunities:
Poison
Condition Immunities:
Poisoned

Traits

Magic Resistance The quasit has Advantage on saving throws against spells and other magical effects.

Actions

Rend Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage, and the target has the Poisoned condition until the start of the quasit's next turn.
Invisibility The quasit casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
Scare (1/Day) Wisdom Saving Throw: DC 10, one creature within 20 feet.
Shape-Shift The quasit shape-shifts to resemble a bat (Speed Walk 10 ft., Fly 40 ft.), a centipede (40 ft., Climb 40 ft.), or a toad (40 ft., Swim 40 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.
Tags & Categories
Tags:
Demon Quasit
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode