Bearded Devil SRD 5.2

Bearded Devil

Medium Fiend Lawful Evil
Basic Stats
AC: 13
Initiative: +2 (+12)
Hit Points: 58 (9d8 + 18)
Speed: 30 ft.
CR: 3 (XP 700; PB +2)
Ability Scores
STR DEX CON INT WIS CHA
16
+3
15
+2
15
+2
9
-1
11
+0
14
+2
Save: +5 Save: +2 Save: +4 Save: -1 Save: +0 Save: +4
Additional Stats
Senses:
Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10
Languages:
Infernal; telepathy 120 ft.
Resistances:
Cold
Immunities:
Fire, Poison
Condition Immunities:
Frightened, Poisoned

Traits

Magic Resistance The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack The devil makes one Beard attack and one Infernal Glaive attack.
Beard Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage, and the target has the Poisoned condition until the start of the devil's next turn. Until this poison ends, the target can't regain Hit Points.
Infernal Glaive Melee Attack Roll: +5, reach 10 ft. Hit: 8 (1d10 + 3) Slashing damage. If the target is a creature and doesn't already have an infernal wound, it is subjected to the following effect. Constitution Saving Throw: DC 12.
Tags & Categories
Tags:
Devil Bearded Devil
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode