Sea Hag SRD 5.2

Sea Hag

Medium Fey Chaotic Evil
Basic Stats
AC: 14
Initiative: +1 (+11)
Hit Points: 52 (7d8 + 21)
Speed: 30 ft., Swim 40 ft.
CR: 2 (XP 450; PB +2)
Ability Scores
STR DEX CON INT WIS CHA
16
+3
13
+1
16
+3
12
+1
12
+1
13
+1
Save: +3 Save: +1 Save: +3 Save: +1 Save: +1 Save: +1
Additional Stats
Senses:
Darkvision 60 ft.; Passive Perception 11
Languages:
Common, Giant, Primordial (Aquan)

Traits

Amphibious The hag can breathe air and water.
Coven Magic While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell's normal casting time, and using Intelligence as the spellcasting ability (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast that spell again.
Vile Appearance Wisdom Saving Throw: DC 11, any Beast or Humanoid that starts its turn within 30 feet of the hag and can see the hag's true form.

Actions

Claw Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.
Death Glare (Recharge 5-6) Wisdom Saving Throw: DC 11, one Frightened creature the hag can see within 30 feet.
Illusory Appearance The hag casts Disguise Self, using Constitution as the spellcasting ability (spell save DC 13). The spell's duration is 24 hours.
Tags & Categories
Tags:
Sea Hag
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode