Skeletons SRD 5.2

Minotaur Skeleton

Large Undead Lawful Evil
Basic Stats
AC: 12
Initiative: +0 (+10)
Hit Points: 45 (6d10 + 12)
Speed: 40 ft.
CR: 2 (XP 450; PB +2)
Ability Scores
STR DEX CON INT WIS CHA
18
+4
11
+0
15
+2
6
-2
8
-1
5
-3
Save: +4 Save: +0 Save: +2 Save: -2 Save: -1 Save: -3
Additional Stats
Senses:
Darkvision 60 ft.; Passive Perception 9
Languages:
Understands Abyssal but can't speak
Vulnerabilities:
Bludgeoning
Immunities:
Poison
Condition Immunities:
Exhaustion, Poisoned

Traits

No special abilities found.

Actions

Gore Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.
Slam Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.
Tags & Categories
Tags:
Skeletons
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode