Sphinxes SRD 5.2

Sphinx of Wonder

Tiny Celestial Lawful Good
Basic Stats
AC: 13
Initiative: +3 (+13)
Hit Points: 24 (7d4 + 7)
Speed: 20 ft., Fly 40 ft.
CR: 1 (XP 200; PB +2)
Ability Scores
STR DEX CON INT WIS CHA
6
-2
17
+3
13
+1
15
+2
12
+1
11
+0
Save: -2 Save: +3 Save: +1 Save: +2 Save: +1 Save: +0
Additional Stats
Skills:
Arcana +4 Religion +4 Stealth +5
Senses:
Darkvision 60 ft.; Passive Perception 11
Languages:
Celestial, Common
Resistances:
Necrotic, Psychic, Radiant

Traits

Magic Resistance The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

Reactions

Burst of Ingenuity (2/Day) Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.
Tags & Categories
Tags:
Sphinxes
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode