Spirit Naga SRD 5.2

Spirit Naga

Large Fiend Chaotic Evil
Basic Stats
AC: 17
Initiative: +3 (+13)
Hit Points: 135 (18d10 + 36)
Speed: 40 ft.
CR: 8 (XP 3,900; PB +3)
Ability Scores
STR DEX CON INT WIS CHA
18
+4
17
+3
14
+2
16
+3
15
+2
16
+3
Save: +4 Save: +6 Save: +5 Save: +3 Save: +5 Save: +6
Additional Stats
Senses:
Darkvision 60 ft.; Passive Perception 12
Languages:
Abyssal, Common
Immunities:
Poison
Condition Immunities:
Charmed, Poisoned

Traits

Fiendish Restoration If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

Actions

Multiattack The naga makes three attacks, using Bite or Necrotic Ray in any combination.
Bite Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.
Necrotic Ray Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.
Spellcasting The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14):
At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing
2/Day Each: Detect Thoughts, Dimension Door, Hold Person (level 3 version), Lightning Bolt (level 4 version)
Tags & Categories
Tags:
Spirit Naga
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode