Tarrasque SRD 5.2

Tarrasque

Gargantuan Monstrosity Unaligned
Basic Stats
AC: 25
Initiative: +18 (+28)
Hit Points: 697 (34d20 + 340)
Speed: 60 ft., Burrow 40 ft., Climb 60 ft.
CR: 30 (XP 155,000; PB +9)
Ability Scores
STR DEX CON INT WIS CHA
30
+10
11
+0
30
+10
3
-4
11
+0
11
+0
Save: +10 Save: +9 Save: +10 Save: +5 Save: +9 Save: +9
Additional Stats
Skills:
Perception +9
Senses:
Blindsight 120 ft.; Passive Perception 19
Languages:
None
Resistances:
Bludgeoning, Piercing, Slashing
Immunities:
Fire, Poison
Condition Immunities:
Charmed, Deafened, Frightened, Paralyzed, Poisoned

Traits

Legendary Resistance (6/Day) If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic Resistance The tarrasque has Advantage on saving throws against spells and other magical effects. Reflective Carapace. If the tarrasque is targeted by a Magic Missile spell or a spell that requires a ranged attack roll, roll 1d6. On a 1-5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected and reflects the spell, turning the caster into the target.
Siege Monster The tarrasque deals double damage to objects and structures.

Actions

Multiattack The tarrasque makes one Bite attack and three other attacks, using Claw or Tail in any combination.
Bite Melee Attack Roll: +19, reach 15 ft. Hit: 36 (4d12 + 10) Piercing damage, and the target has the Grappled condition (escape DC 20). Until the grapple ends, the target has the Restrained condition and can't teleport.
Claw Melee Attack Roll: +19, reach 15 ft. Hit: 28 (4d8 + 10) Slashing damage.
Tail Melee Attack Roll: +19, reach 30 ft. Hit: 23 (3d8 + 10) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Prone condition.
Thunderous Bellow (Recharge 5-6) Constitution Saving Throw: DC 27, each creature and each object that isn't being worn or carried in a 150-foot Cone.

Bonus Actions

Swallow Strength Saving Throw: DC 27, one Large or smaller creature Grappled by the tarrasque (it can have up to six creatures swallowed at a time).

Legendary Actions

Preamble Legendary Action Uses: 3. Immediately after another creature's turn, the tarrasque can expend a use to take one of the following actions. The tarrasque regains all expended uses at the start of each of its turns.
Onslaught The tarrasque moves up to half its Speed, and it makes one Claw or Tail attack.
World-Shaking Movement The tarrasque moves up to its Speed. At the end of this movement, the tarrasque creates an instantaneous shock wave in a 60-foot Emanation originating from itself. Creatures in that area lose Concentration and, if Medium or smaller, have the Prone condition. The tarrasque can't take this action again until the start of its next turn.
Tags & Categories
Tags:
Tarrasque Titan
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode