Toughs SRD 5.2

Tough

Medium/Small Humanoid Neutral
Basic Stats
AC: 12
Initiative: +1 (+11)
Hit Points: 32 (5d8 + 10)
Speed: 30 ft.
CR: 1/2 (XP 100; PB +2)
Ability Scores
STR DEX CON INT WIS CHA
15
+2
12
+1
14
+2
10
+0
10
+0
11
+0
Save: +2 Save: +1 Save: +2 Save: +0 Save: +0 Save: +0
Additional Stats
Senses:
Passive Perception 10
Languages:
Common

Traits

Pack Tactics The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Mace Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Heavy Crossbow Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.
Tags & Categories
Tags:
Toughs
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode