Toughs SRD 5.2

Tough Boss

Medium/Small Humanoid Neutral
Basic Stats
AC: 16
Initiative: +2 (+12)
Hit Points: 82 (11d8 + 33)
Speed: 30 ft.
CR: 4 (XP 1,100; PB +2)
Ability Scores
STR DEX CON INT WIS CHA
17
+3
14
+2
16
+3
11
+0
10
+0
11
+0
Save: +5 Save: +2 Save: +5 Save: +0 Save: +0 Save: +2
Additional Stats
Senses:
Passive Perception 10
Languages:
Common plus one other language

Traits

Pack Tactics The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Multiattack The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.
Warhammer Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.
Heavy Crossbow Ranged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.
Tags & Categories
Tags:
Toughs
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode