Treant SRD 5.2

Treant

Huge Plant Chaotic Good
Basic Stats
AC: 16
Initiative: +3 (+13)
Hit Points: 138 (12d12 + 60)
Speed: 30 ft.
CR: 9 (XP 5,000; PB +4)
Ability Scores
STR DEX CON INT WIS CHA
23
+6
8
-1
21
+5
12
+1
16
+3
12
+1
Save: +6 Save: -1 Save: +5 Save: +1 Save: +3 Save: +1
Additional Stats
Senses:
Passive Perception 13
Languages:
Common, Druidic, Elvish, Sylvan
Resistances:
Bludgeoning, Piercing
Vulnerabilities:
Fire

Traits

Siege Monster The treant deals double damage to objects and structures.

Actions

Multiattack The treant makes two Slam attacks.
Slam Melee Attack Roll: +10, reach 5 ft. Hit: 16 (3d6 + 6) Bludgeoning damage.
Hail of Bark Ranged Attack Roll: +10, range 180 ft. Hit: 28 (4d10 + 6) Piercing damage.
Animate Trees (1/Day) The treant magically animates up to two trees it can see within 60 feet of itself. Each tree uses the Treant stat block, except it has Intelligence and Charisma scores of 1, it can't speak, and it lacks this action. The tree takes its turn immediately after the treant on the same Initiative count, and it obeys the treant. A tree remains animate for 1 day or until it dies, the treant dies, or it is more than 120 feet from the treant. The tree then takes root if possible.
Tags & Categories
Tags:
Treant
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode