Troll SRD 5.2

Troll Limb

Small Giant Chaotic Evil
Basic Stats
AC: 13
Initiative: +1 (+11)
Hit Points: 14 (4d6)
Speed: 20 ft.
CR: 1/2 (XP 100; PB +2)
Ability Scores
STR DEX CON INT WIS CHA
18
+4
12
+1
10
+0
1
-5
9
-1
1
-5
Save: +4 Save: +1 Save: +0 Save: -5 Save: -1 Save: -5
Additional Stats
Senses:
Darkvision 60 ft.; Passive Perception 9
Languages:
None

Traits

Regeneration The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn't function on the limb's next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn't regenerate.
Troll Spawn The limb uncannily has the same senses as a whole troll. If the limb isn't destroyed within 24 hours, roll 1d12. On a 12, the limb turns into a Troll. Otherwise, the limb withers away.

Actions

Rend Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.
Tags & Categories
Tags:
Troll
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode