Vampires SRD 5.2

Vampire Spawn

Medium/Small Undead Neutral Evil
Basic Stats
AC: 16
Initiative: +3 (+13)
Hit Points: 90 (12d8 + 36)
Speed: 30 ft.
CR: 5 (XP 1,800; PB +3)
Ability Scores
STR DEX CON INT WIS CHA
16
+3
16
+3
16
+3
11
+0
10
+0
12
+1
Save: +3 Save: +6 Save: +3 Save: +0 Save: +3 Save: +1
Additional Stats
Skills:
Stealth +6 Perception +3
Senses:
Darkvision 60 ft.; Passive Perception 13
Languages:
Common plus one other language
Resistances:
Necrotic

Traits

Spider Climb The vampire can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Vampire Weakness The vampire has these weaknesses:
Forbiddance The vampire can't enter a residence without an invitation from an occupant.
Running Water The vampire takes 20 Acid damage if it ends its turn in running water.
Stake to the Heart The vampire is destroyed if a weapon that deals Piercing damage is driven into the vampire's heart while the vampire has the Incapacitated condition.
Sunlight The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.

Actions

Multiattack The vampire makes two Claw attacks and uses Bite.
Claw Melee Attack Roll: +6, reach 5 ft. Hit: 8 (2d4 + 3) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two claws.
Bite Constitution Saving Throw: DC 14, one creature within 5 feet that is willing or that has the Grappled, Incapacitated, or Restrained condition.

Bonus Actions

Deathless Agility The vampire takes the Dash or Disengage action.
Tags & Categories
Tags:
Vampires
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode