Werebear SRD 5.2

Werebear

Medium/Small Monstrosity Neutral Good
Basic Stats
AC: 15
Initiative: +3 (+13)
Hit Points: 135 (18d8 + 54)
Speed: 30 ft., (Bear form) 40 ft., Climb (Bear form) 30 ft.
CR: 5 (XP 1,800; PB +3)
Ability Scores
STR DEX CON INT WIS CHA
19
+4
10
+0
17
+3
11
+0
12
+1
12
+1
Save: +4 Save: +0 Save: +3 Save: +0 Save: +1 Save: +1
Additional Stats
Skills:
Perception +7
Senses:
Darkvision 60 ft.; Passive Perception 17
Languages:
Common (can't speak in bear form)

Traits

No special abilities found.

Actions

Multiattack The werebear makes two attacks, using Handaxe or Rend in any combination. It can replace one attack with a Bite attack.
Bite (Bear or Hybrid Form Only) Melee Attack Roll: +7, reach 5 ft. Hit: 17 (2d12 + 4) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 14.
Handaxe (Humanoid or Hybrid Form Only) Melee or Ranged Attack Roll: +7, reach 5 ft or range 20/60 ft. Hit: 14 (3d6 + 4) Slashing damage.
Rend (Bear or Hybrid Form Only) Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage.

Bonus Actions

Shape-Shift The werebear shape-shifts into a Large bear-humanoid hybrid form or a Large bear, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.
Tags & Categories
Tags:
Lycanthrope Werebear
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode