Wight SRD 5.2

Wight

Medium Undead Neutral Evil
Basic Stats
AC: 14
Initiative: +4 (+14)
Hit Points: 82 (11d8 + 33)
Speed: 30 ft.
CR: 3 (XP 700; PB +2)
Ability Scores
STR DEX CON INT WIS CHA
15
+2
14
+2
16
+3
10
+0
13
+1
15
+2
Save: +2 Save: +2 Save: +3 Save: +0 Save: +1 Save: +2
Additional Stats
Skills:
Stealth +4 Perception +3
Senses:
Darkvision 60 ft.; Passive Perception 13
Languages:
Common plus one other language
Resistances:
Necrotic
Immunities:
Poison
Condition Immunities:
Exhaustion, Poisoned

Traits

Sunlight Sensitivity While in sunlight, the wight has Disadvantage on ability checks and attack rolls.

Actions

Multiattack The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.
Necrotic Sword Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 4 (1d8) Necrotic damage.
Necrotic Bow Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage plus 4 (1d8) Necrotic damage.
Life Drain Constitution Saving Throw: DC 13, one creature within 5 feet.
Tags & Categories
Tags:
Wight
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode