Will-o'-Wisp SRD 5.2

Will-o'-Wisp

Tiny Undead Chaotic Evil
Basic Stats
AC: 19
Initiative: +9 (+19)
Hit Points: 27 (11d4)
Speed: 5 ft., Fly 50 (hover) ft.
CR: 2 (XP 450; PB +2)
Ability Scores
STR DEX CON INT WIS CHA
1
-5
28
+9
10
+0
13
+1
14
+2
11
+0
Save: -5 Save: +9 Save: +0 Save: +1 Save: +2 Save: +0
Additional Stats
Senses:
Darkvision 120 ft.; Passive Perception 12
Languages:
Common plus one other language
Resistances:
Acid, Bludgeoning, Cold, Fire, Necrotic, Piercing, Slashing
Immunities:
Lightning, Poison
Condition Immunities:
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Traits

Ephemeral The wisp can't wear or carry anything.
Illumination The wisp sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.
Incorporeal Movement The wisp can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Actions

Shock Melee Attack Roll: +4, reach 5 ft. Hit: 11 (2d8 + 2) Lightning damage.

Bonus Actions

Consume Life Constitution Saving Throw: DC 10, one living creature the wisp can see within 5 feet that has 0 Hit Points.
Vanish The wisp and its light have the Invisible condition until the wisp's Concentration ends on this effect, which ends early immediately after the wisp makes an attack roll or uses Consume Life.
Tags & Categories
Tags:
Will-o'-Wisp
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode