Bone Devil SRD 5.2

Bone Devil

Large Fiend Lawful Evil
Basic Stats
AC: 16
Initiative: +7 (+17)
Hit Points: 161 (17d10 + 68)
Speed: 40 ft., Fly 40 ft.
CR: 9 (XP 5,000; PB +4)
Ability Scores
STR DEX CON INT WIS CHA
18
+4
16
+3
18
+4
13
+1
14
+2
16
+3
Save: +8 Save: +3 Save: +4 Save: +5 Save: +6 Save: +7
Additional Stats
Skills:
Deception +7 Insight +6
Senses:
Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 12
Languages:
Infernal; telepathy 120 ft.
Resistances:
Cold
Immunities:
Fire, Poison
Condition Immunities:
Poisoned

Traits

Diabolical Restoration If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack The devil makes two Claw attacks and one Infernal Sting attack.
Claw Melee Attack Roll: +8, reach 10 ft. Hit: 13 (2d8 + 4) Slashing damage.
Infernal Sting Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil's next turn. While Poisoned, the target can't regain Hit Points.
Tags & Categories
Tags:
Devil Bone Devil
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode