Aboleth

Aboleth (Homebrew)

Large Aberration Lawful Evil
Basic Stats
AC: 17
Initiative: +7 (+17)
Hit Points: 150 (20d10 + 40)
Speed: 10 ft., Swim 40 ft.
CR: 10
Ability Scores
STR DEX CON INT WIS CHA
21
+5
9
-1
15
+2
18
+4
15
+2
18
+4
Save: +5 Save: +3 Save: +6 Save: +8 Save: +6 Save: +4
Additional Stats
Skills:
Perception +10 History +12
Senses:
Darkvision 120 ft.; Passive Perception 20
Languages:
Deep Speech; telepathy 120 ft.

Traits

Amphibious The aboleth can breathe air and water.
Eldritch Restoration If destroyed, the aboleth gains a new body in 5d10 days, reviving with all its Hit Points in the Far Realm or another location chosen by the GM.
Legendary Resistance (3/Day, or 4/Day in Lair) If the aboleth fails a saving throw, it can choose to succeed instead.
Mucus Cloud While underwater, the aboleth is surrounded by mucus. Constitution Saving Throw: DC 14, each creature in a 5-foot Emanation originating from the aboleth at the end of the aboleth's turn.
Probing Telepathy If a creature the aboleth can see communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires.
Potter Throw clay

Actions

Multiattack The aboleth makes two Tentacle attacks and uses either Consume Memories or Dominate Mind if available.
Tentacle Melee Attack Roll: +9, reach 15 ft. Hit: 12 (2d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of four tentacles.
Consume Memories Intelligence Saving Throw: DC 16, one creature within 30 feet that is Charmed or Grappled by the aboleth.
Dominate Mind (2/Day) Wisdom Saving Throw: DC 16, one creature the aboleth can see within 30 feet.
Tags & Categories
Tags:
Homebrew Psychic Aboleth Aquatic Amphibious
Environments:
Water Underground