Centaur SRD 5.2

Centaur Trooper

Large Fey Neutral Good
Basic Stats
AC: 16
Initiative: +2 (+12)
Hit Points: 45 (6d10 + 12)
Speed: 50 ft.
CR: 2 (XP 450; PB +2)
Ability Scores
STR DEX CON INT WIS CHA
18
+4
14
+2
14
+2
9
-1
13
+1
11
+0
Save: +4 Save: +2 Save: +2 Save: -1 Save: +1 Save: +0
Additional Stats
Skills:
Athletics +6 Perception +3
Senses:
Passive Perception 13
Languages:
Elvish, Sylvan

Traits

No special abilities found.

Actions

Multiattack The centaur makes two attacks, using Pike or Longbow in any combination.
Pike Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Piercing damage.
Longbow Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.

Bonus Actions

Trampling Charge (Recharge 5-6) The centaur moves up to its Speed Walk without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. Strength Saving Throw: DC 14.
Tags & Categories
Tags:
Centaur
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode