Chain Devil SRD 5.2

Chain Devil

Medium Fiend Lawful Evil
Basic Stats
AC: 15
Initiative: +5 (+15)
Hit Points: 85 (10d8 + 40)
Speed: 30 ft.
CR: 8 (XP 3,900; PB +3)
Ability Scores
STR DEX CON INT WIS CHA
18
+4
15
+2
18
+4
11
+0
12
+1
14
+2
Save: +4 Save: +2 Save: +7 Save: +0 Save: +4 Save: +2
Additional Stats
Senses:
Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 11
Languages:
Infernal; telepathy 120 ft.
Resistances:
Bludgeoning, Cold, Piercing, Slashing
Immunities:
Fire, Poison
Condition Immunities:
Poisoned

Traits

Diabolical Restoration If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack The devil makes two Chain attacks and uses Conjure Infernal Chain.
Chain Melee Attack Roll: +7, reach 10 ft. Hit: 11 (2d6 + 4) Slashing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two chains, and it has the Restrained condition until the grapple ends.
Conjure Infernal Chain The devil conjures a fiery chain to bind a creature. Dexterity Saving Throw: DC 15, one creature the devil can see within 60 feet.

Reactions

Unnerving Gaze Trigger: A creature the devil can see starts its turn within 30 feet of the devil and can see the devil. Response—Wisdom Saving Throw: DC 15, the triggering creature.
Tags & Categories
Tags:
Devil Chain Devil
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode