Couatl SRD 5.2

Couatl

Medium Celestial Lawful Good
Basic Stats
AC: 19
Initiative: +5 (+15)
Hit Points: 60 (8d8 + 24)
Speed: 30 ft., Fly 90 ft.
CR: 4 (XP 1,100; PB +2)
Ability Scores
STR DEX CON INT WIS CHA
16
+3
20
+5
17
+3
18
+4
20
+5
18
+4
Save: +3 Save: +5 Save: +5 Save: +4 Save: +7 Save: +4
Additional Stats
Senses:
Truesight 120 ft.; Passive Perception 15
Languages:
All; telepathy 120 ft.
Resistances:
Bludgeoning, Piercing, Slashing
Immunities:
Psychic, Radiant

Traits

Shielded Mind The couatl's thoughts can't be read by any means, and other creatures can communicate with it telepathically only if it allows them.

Actions

Bite Melee Attack Roll: +7, reach 5 ft. Hit: 11 (1d12 + 5) Piercing damage, and the target has the Poisoned condition until the end of the couatl's next turn.
Constrict Strength Saving Throw: DC 15, one Medium or smaller creature the couatl can see within 5 feet.
Spellcasting The couatl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15):
At Will: Detect Evil and Good, Detect Magic, Detect Thoughts, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
1/Day Each: Create Food and Water, Dream, Greater Restoration, Scrying, Sleep

Bonus Actions

Divine Aid (2/Day) The couatl casts Bless, Lesser Restoration, or Sanctuary, requiring no spell components and using the same spellcasting ability as Spellcasting.
Tags & Categories
Tags:
Couatl
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode