Fire Elemental SRD 5.2

Fire Elemental

Large Elemental Neutral
Basic Stats
AC: 13
Initiative: +3 (+13)
Hit Points: 93 (11d10 + 33)
Speed: 50 ft.
CR: 5 (XP 1,800; PB +3)
Ability Scores
STR DEX CON INT WIS CHA
10
+0
17
+3
16
+3
6
-2
10
+0
7
-2
Save: +0 Save: +3 Save: +3 Save: -2 Save: +0 Save: -2
Additional Stats
Senses:
Darkvision 60 ft.; Passive Perception 10
Languages:
Primordial (Ignan)
Resistances:
Bludgeoning, Piercing, Slashing
Immunities:
Fire, Poison
Condition Immunities:
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Traits

Fire Aura At the end of each of the elemental's turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start burning.
Fire Form The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) Fire damage. Illumination. The elemental sheds Bright Light in a 30- foot radius and Dim Light for an additional 30 feet.
Water Susceptibility The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.

Actions

Multiattack The elemental makes two Burn attacks.
Burn Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.
Tags & Categories
Tags:
Fire Elemental
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode