Assassin SRD 5.2

Assassin

Medium/Small Humanoid Neutral
Basic Stats
AC: 16
Initiative: +10 (+20)
Hit Points: 97 (15d8 + 30)
Speed: 30 ft.
CR: 8 (XP 3,900; PB +3)
Ability Scores
STR DEX CON INT WIS CHA
11
+0
18
+4
14
+2
16
+3
11
+0
10
+0
Save: +0 Save: +7 Save: +2 Save: +6 Save: +0 Save: +0
Additional Stats
Skills:
Stealth +10 Perception +6 Acrobatics +7
Senses:
Passive Perception 16
Languages:
Common, Thieves' Cant
Resistances:
Poison

Traits

Evasion If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.

Actions

Multiattack The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.
Shortsword Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 17 (5d6) Poison damage, and the target has the Poisoned condition until the start of the assassin's next turn.
Light Crossbow Ranged Attack Roll: +7, range 80/320 ft. Hit: 8 (1d8 + 4) Piercing damage plus 21 (6d6) Poison damage.

Bonus Actions

Cunning Action The assassin takes the Dash, Disengage, or Hide action.
Tags & Categories
Tags:
Assassin
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode