Ghost SRD 5.2

Ghost

Medium Undead Neutral
Basic Stats
AC: 11
Initiative: +1 (+11)
Hit Points: 45 (10d8)
Speed: 5 ft., Fly 40 (hover) ft.
CR: 4 (XP 1,100; PB +2)
Ability Scores
STR DEX CON INT WIS CHA
7
-2
13
+1
10
+0
10
+0
12
+1
17
+3
Save: -2 Save: +1 Save: +0 Save: +0 Save: +1 Save: +3
Additional Stats
Senses:
Darkvision 60 ft.; Passive Perception 11
Languages:
Common plus one other language
Resistances:
Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
Immunities:
Necrotic, Poison
Condition Immunities:
Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained

Traits

Ethereal Sight The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane. Incorporeal Movement. The ghost can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Actions

Multiattack The ghost makes two Withering Touch attacks.
Withering Touch Melee Attack Roll: +5, reach 5 ft. Hit: 19 (3d10 + 3) Necrotic damage.
Etherealness The ghost casts the Etherealness spell, requiring no spell components and using Charisma as the spellcasting ability. The ghost is visible on the Material Plane while on the Border Ethereal and vice versa, but it can't affect or be affected by anything on the other plane.
Horrific Visage Wisdom Saving Throw: DC 13, each creature in a 60-foot Cone that can see the ghost and isn't an Undead.
Possession (Recharge 6) Charisma Saving Throw: DC 13, one Humanoid the ghost can see within 5 feet.
Tags & Categories
Tags:
Ghost
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode