Goblins SRD 5.2

Goblin Boss

Small Fey Chaotic Neutral
Basic Stats
AC: 17
Initiative: +2 (+12)
Hit Points: 21 (6d6)
Speed: 30 ft.
CR: 1 (XP 200; PB +2)
Ability Scores
STR DEX CON INT WIS CHA
10
+0
15
+2
10
+0
10
+0
8
-1
10
+0
Save: +0 Save: +2 Save: +0 Save: +0 Save: -1 Save: +0
Additional Stats
Skills:
Stealth +6
Senses:
Darkvision 60 ft.; Passive Perception 9
Languages:
Common, Goblin

Traits

No special abilities found.

Actions

Multiattack The goblin makes two attacks, using Scimitar or Shortbow in any combination.
Scimitar Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.
Shortbow Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.

Bonus Actions

Nimble Escape The goblin takes the Disengage or Hide action.

Reactions

Redirect Attack Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.
Tags & Categories
Tags:
Goblinoid Goblins
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode